Presenting Lore

As RPGers, we all love game lore. It’s usually what attracts us to a game in the first place. But how much lore is enough? Just as important, how much is too much? Those questions have been percolating in the back of my mind for years. They bubbled up with force last year, when Peggy and … Continue reading Presenting Lore

What Elmore Leonard Taught Me About Game Design

If you don’t know who Elmore Leonard is, you’re missing out! He’s an American novelist famed for his crime novels (an label that sucks, but is as close as anything). He also wrote westerns and had more of his books made into screenplays than you can shake a stick at (one of which, ironically was the movie Stick). … Continue reading What Elmore Leonard Taught Me About Game Design